CamBam

Announcements => Latest News => Topic started by: 10bulls on December 22, 2016, 11:20:25 am



Title: CamBam plus V1.0 (new development release)
Post by: 10bulls on December 22, 2016, 11:20:25 am
An new CamBam development release V1.0 (alpha 9) is (finally) available...

http://www.cambam.info/downloads/#devt

Warning! This release is still in the early stages of public testing.  All gcode output should be treated with caution!

We do not recommend using this version for production work until it has undergone more testing and reached 'release candidate' stage.

Version 1.0 now requires the .NET framework version 4 to installed.

Framework 4 is installed by default on most recent Windows versions and is available to download for older systems.

There are still a number of bug fixes and extra features being worked on for V1.0 so thank you again for your patience while we work to make this the best CamBam release yet!

Regards

Andy Payne (10bulls)





Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on December 22, 2016, 11:22:24 am
Excellent, thank you.


Title: Re: CamBam plus V1.0 (new development release)
Post by: atwooddon on December 22, 2016, 13:52:23 pm
Great news, thank you Andy!!!!  And thank you to everyone that participated in early early testing. 

Happy Holidays to everyone.

Don


Title: Re: CamBam plus V1.0 (new development release)
Post by: jk on December 22, 2016, 15:16:24 pm
Great news !

Installed and running just fine. The script object feature is HUGE ! Expecting to use it a lot.

There was a few incompatibilities with my plugins due to the API change. Solved by recompiling.


Title: Re: CamBam plus V1.0 (new development release)
Post by: toplakd on December 22, 2016, 18:30:18 pm
Great news.
Where can I make small donation?

Dejan


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on December 22, 2016, 18:59:20 pm
I would suggest the best donation you could make would be to test the new version and report back any issues found. If there was a financial aspect to THIS update I'm sure Andy would have made that clear.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Garyhlucas on December 22, 2016, 20:37:57 pm
Great news!
Can this version and the previous co-exist on the same computer?  How to handle that?  Are there new entities that the older version would not recognize?


Title: Re: CamBam plus V1.0 (new development release)
Post by: grzgrz on December 22, 2016, 21:05:49 pm
Hi,

First thing I've noticed on launching the 1.0 version is that it loads noticeably faster than the previous stable version. So it's either been optimised or it's because the plugins don't yet load on startup.

But where is this new "Rotary" group located? I can't see it anywhere... ???

Grzegorz


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on December 22, 2016, 22:41:18 pm
Quote
And thank you to everyone that participated in early early testing.

Sorry, I meant to say that in the original post... Thanks Guys!
Also another huge thank you to David for testing and his great work on the forums.
And to all the fantastically helpful forum regulars THANK YOU!!

Quote
Installed and running just fine. The script object feature is HUGE ! Expecting to use it a lot.

I am looking forward to sharing more examples of what the scripting objects (and other features) have been up to.
But even more to seeing what uses you all can come up with. ;D  :o

Quote
Where can I make small donation?

No donations necessary.  Please just put it to good use and make wonderful things! :)

Quote
Can this version and the previous co-exist on the same computer?  How to handle that?  Are there new entities that the older version would not recognize?

CB 0.9.8 should be able to open files created with V1.0, apart from script and bitmap objects (the file should still load but those objects will be missing).  You can still make use of them though by 'exploding' script objects or converting bitmaps to polylines which can then be read in 0.9.8.

Other than that, they should act as two separate programs and not interfere with each other.

Quote
...First thing I've noticed on launching the 1.0 version is that it loads noticeably faster...

That's good to hear.  Likely lack of plugins, but using the .NET framework 4 may also be helping a little.

Happy machining!


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on December 23, 2016, 00:57:54 am
Hello Andy

Thanks for this release  :D

Have a good Cristmas and happy new years !

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bubba on December 23, 2016, 00:58:44 am
Hello Andy

Thanks for this release  :D

Have a good Cristmas and happy new years !

++
David

+1  ;D


Title: Re: CamBam plus V1.0 (new development release)
Post by: Brouno on December 23, 2016, 03:41:56 am
Hello Andy

Thank you very much, Merry Christmas and Happy New Year.

A+
Brouno


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on December 23, 2016, 12:35:09 pm
The animation aspects of this new version are impressive and I'm wondering what role they play in the context of CAM software, but maybe CamBam is starting to take on more of an integrated soultion with improved CAD etc.

Any thoughts ?


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on December 23, 2016, 13:37:03 pm
Hello,

Andy as bought a dll to works with 3D, and if I well understand, one of the target of 3D and animation is to do an integrated machining simulator.  8)

We can also assume that some 3D drawing tools will come in the future ..

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: onekk on December 23, 2016, 18:12:58 pm
Thanks Andy for the work, How about a Linux version?

I'm developing some plugin for 0.9.8, (Mostly on Linux) so I'm very interested in a Linux Version.

Many Thanks and Merry Christmas.


Title: Re: CamBam plus V1.0 (new development release)
Post by: lloydsp on December 23, 2016, 18:22:23 pm
Give him a little time, Carlos.

FIRST you release to the most-common platform and most-stable version of the product. 

Once (most of) the bugs are worked out, THEN you port to other platforms.

'Simple economics...

Lloyd


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on December 23, 2016, 22:09:17 pm
Thanks Andy for the work, How about a Linux version?
I was working on the Linux version today and have it compiling and running apparently OK.

I will continue testing and should get a release out as soon as the coming days allow.


Title: Re: CamBam plus V1.0 (new development release)
Post by: onekk on December 23, 2016, 23:57:29 pm
Give him a little time, Carlos.

FIRST you release to the most-common platform and most-stable version of the product. 

Once (most of) the bugs are worked out, THEN you port to other platforms.

'Simple economics...

Lloyd

Lloyd, the main concerns is that CamBam is the only affordable CAM that works on Linux, (with some little quirks).
So my "hurry" is to work on the new version to port my plugins.

I know and take in account that the main concerns of a programmer is to develop the most used version first, and Andy work is very appreciated.


Title: Re: CamBam plus V1.0 (new development release)
Post by: onekk on December 24, 2016, 00:01:43 am
Thanks Andy for the work, How about a Linux version?
I was working on the Linux version today and have it compiling and running apparently OK.

I will continue testing and should get a release out as soon as the coming days allow.

Andy, your Linux version is running quite well woth the most stable version of Mono on Linux Mint 18 ( based on Ubuntu 16.4).

I'm using the latest stable Mono version from Xamarin.

Only for your info it is possible to develop with Xamarin Studio in Windows 10 (I was able to compile a plugin for CamBam on it) (Visual Studio is too big to run on my old pc).

Many thanks also for the prompt reply.


Title: Re: CamBam plus V1.0 (new development release)
Post by: grzgrz on December 24, 2016, 09:34:43 am
Andy, are you also developing the new menu item writing convention we talked about some time ago, to be used with the Translations plug-in? I'd happily continue to work on the Polish CamBam translation, you know ;D

Merry Christmas & Happy New Year!

Grzegorz


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on December 24, 2016, 17:08:41 pm
I have uploaded another revision (alpha-11) to the downloads page.

http://www.cambam.info/downloads/#devt

Spline to polyline (used when generating toolpaths from splines, or CTRL+P) is now using the previous (0.9.8 ) method.  This is slower, but will keep things consistent with 0.9.8 files and is only dependent on the 'Spline to Polyline tolerance' setting in system configuration.
The new Bitmap drawing object smoothing continues to use the newer, faster method which is dependent on both the spline to polyline tolerance AND the 'Spline Curve Steps' settings.  This method is likely to be worked on and improved in coming releases.

The Bitmap object now does not lock the bitmap file, so it is possible to edit the bitmap in an external editor, save it, then refresh the CamBam drawing.  Selecting the bitmap in CamBam and pressing 'F5' now reloads the image file and regenerates the outlines if needed.

My daughter was testing this today making keyrings just by drawing in paint which seemed to work well and was much more enjoyable than trying to explain polyline editing to her.

I hope this helps!


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on December 24, 2016, 17:11:06 pm
Andy, are you also developing the new menu item writing convention we talked about some time ago, to be used with the Translations plug-in?
Hello Grzegorz,

Yes, translation fixes and improvement are high on the TODO list for coming updates.
Thank you again for your work on the Polish translations and have a great Christmas too!



Title: Re: CamBam plus V1.0 (new development release)
Post by: onekk on December 24, 2016, 18:12:32 pm
Andy, are you also developing the new menu item writing convention we talked about some time ago, to be used with the Translations plug-in?
Hello Grzegorz,

Yes, translation fixes and improvement are high on the TODO list for coming updates.
Thank you again for your work on the Polish translations and have a great Christmas too!



I have translated the interface in a manner more consistent, I don't know if someone is working on the Italian Translation, but in case count on me.

Please Andy, Having to translate a Plugin there will be a manner to implement a Translation file only for the plugin, maybe with a file plugin_it.txt or similar?

Regards and Merry Christmas.


Title: Re: CamBam plus V1.0 (new development release)
Post by: SteveT on December 28, 2016, 22:33:17 pm
I am running Ubuntu 16.04LTS and would be happy to give V1.? a test when the Linux version is ready  :)


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on December 31, 2016, 20:27:50 pm
Is there any way to populate the spline points from a text file?


Title: Re: CamBam plus V1.0 (new development release)
Post by: Garyhlucas on December 31, 2016, 23:50:49 pm
Havn't downloaded the new version yet. What new features are in this version? I'm super busy not much time for playing with software.


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 03, 2017, 12:00:55 pm
Is there any way to populate the spline points from a text file?
Sort of... there is currently an API method available to get a spline from a polyline, but this is intended more for bit bitmap vectorisation smoothing, so it tries to preserve straight lines where possible.

I suspect you are more likely to want something that just bends a spline through a set of points, such as the way the spline drawing operation works.
I will make sure this method is exposed in the API in the next update, so we can easily create splines from list of points from files or other sources.


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on January 03, 2017, 13:38:04 pm
The source of my question is wanting to draw a curve for a type of cam, where the points are generated in an Excel file and exported to a CSV text file.  I tried to use this file in Solidworks, but SW complains that my spline intersects itself with no other diagnostics.  If I can debug that the problem would be solved.


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 03, 2017, 15:05:05 pm
The source of my question is wanting to draw a curve for a type of cam, where the points are generated in an Excel file and exported to a CSV text file.  I tried to use this file in Solidworks, but SW complains that my spline intersects itself with no other diagnostics.  If I can debug that the problem would be solved.

The attached example contains a script entity that reads a set of points from the csv file 'cam.txt'
and creates a spline.  The cam.txt file needs to be in the same folder as the .cb file.

However, the generated spline is a bit 'bumpy' in places.  The next V1 update will expose a few more properties to allow more control over the spline fitting.


Title: Re: CamBam plus V1.0 (new development release)
Post by: onekk on January 05, 2017, 10:30:46 am
The source of my question is wanting to draw a curve for a type of cam, where the points are generated in an Excel file and exported to a CSV text file.  I tried to use this file in Solidworks, but SW complains that my spline intersects itself with no other diagnostics.  If I can debug that the problem would be solved.

If you have enough points, you will be able to create a polyline and applying maybe a sort of smooth function to use arc instead of lines to join your given points (to have the imported point in the created polyline), it involves some math, but it could be done.

Actually I can't experiment with 1.0 (as soon Andy make a Linux Version available, i will experiment a little with the new features.)

 


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on January 06, 2017, 16:31:48 pm
The source of my question is wanting to draw a curve for a type of cam, where the points are generated in an Excel file and exported to a CSV text file.  I tried to use this file in Solidworks, but SW complains that my spline intersects itself with no other diagnostics.  If I can debug that the problem would be solved.


If you like I can take your list of points and see if they work in ViaCad.  

One thing that messes some folks up is they don't remember to show the extra points that define the shape of the final segment at the end, but are not part of the actual "line."  ViaCad allows me to see and move that point if I select the spline, and turn on show points.   


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on January 06, 2017, 23:26:17 pm
I figured out the problem using SW, thanks.


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on January 09, 2017, 18:57:20 pm
I downloaded the 1.0 ThreadMill plugin DLL and have the same sandbox issue I had with the TrochoPoc.   I had moved it to another disk before moving to the plugins dir.

The "secret" is to unblock the zip file, not the dll file, and then unpack the dll.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on January 10, 2017, 16:33:00 pm
I downloaded the 1.0 ThreadMill plugin DLL and have the same sandbox issue I had with the TrochoPoc.   I had moved it to another disk before moving to the plugins dir.

The "secret" is to unblock the zip file, not the dll file, and then unpack the dll.

That sounds like a Windows security issue.  Interesting.


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on January 13, 2017, 11:32:18 am
Hello
I tried the alpha 12 today, Friday the 13th release.
I don´t understand the new "three point Edit – Move command."
Quote
The What’s New section of the documentation describes it in more detail,
I can´t find in this section something about this.

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 13, 2017, 11:56:34 am
I can´t find in this section something about this.
Hi ralf!
I was just waiting to hear back from 'death wish' testers if the new alpha12 installer was working OK and no
obvious crashes, then I was going to update the public documentation and download pages.
If you look in the offline help (Help - Contents), What's New page there are more details there.

Hopefully won't be long now...  :)


Title: Re: CamBam plus V1.0 (new development release)
Post by: tau on January 13, 2017, 12:10:10 pm
Hello Andy!

happy new year to you and of course all the members of this great forum too!


My wish for this version would be, that the scripting (either Python or VB) starts working!

Up to v11 (Alpha) i wasn't successfull at all to make it work and i don't have a clue why!? :-\

Even though the install of v1.0 Alpha was on my main machine, which has v0.9.8P installed and working flawless!
Therefore, unless scripting works i'm not able to make a transition to v1.0.

Maybe I'll give it a spin tonight.

Regards,

Tunc


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 13, 2017, 16:28:41 pm
Can someone please try this on Release 12

1. Open CamBam and draw a rectangle.
2. press the Alt key and give the screen a good old rotate around using the mouse
3. keep the Alt key pressed and double click the mouse left button to 'Reset' the view
4. draw another rectangle

Did it draw the second rectangle okay ?

You may have to repeat this a few times.


Title: Re: CamBam plus V1.0 (new development release) alpha 12
Post by: 10bulls on January 13, 2017, 17:38:18 pm
A Friday the 13th release!  What could possible go wrong?

I have just uploaded a new V1.0 alpha 12 release…

http://www.cambam.info/downloads/#devt

Mostly bug fixes and tweaks in this release.

The only notable new feature is a new three point Edit – Move command.
The What’s New (http://www.cambam.info/doc/dw/1.0.0/WhatsNew.htm) section of the documentation describes it in more detail, but hopefully it should be fairly intuitive as to what it does.
Basically you can now CTRL + click to select up to 3 source points, then select their intended destinations.
The main goal of this was to be able to move 3D objects about accurately but it is also handy in 2 point mode to move and rotate a 2 or 3D shape in one operation (such as aligning a shape to a slope).

Some other changes…

. The selection rectangle is now drawn by CamBam and not Windows.
This should avoid the screen scaling bug.
. GDI display modes have had some bug fixes and performance tweaks.
. The excessive DrillingMethod – cache conflict messages bug should fixed.
. IronPython has been bumped to version 2.7.7.0 – if any script problems are reported,
try clearing out any old IronPython or Microsoft.Scripting dll versions lying around (such as in plugins folder).
. The bitmap vectorizer now treats transparent colour as ‘white’.
. Bitmaps are now displayed for GDI and OpenGL_Legacy display modes.
. Fixed clicking on ‘hidden’ holding tabs bug.
. 3D surface snap to vertex points added.
. Print preview buttons should now be translatable.
. The drawing view is now refreshed after print preview closes to avoid background colour bug.

I hope you enjoy this release and thank you to everyone for the testing and feedback!

Regards

Andy


Title: Re: CamBam plus V1.0 (new development release)
Post by: tau on January 13, 2017, 18:45:43 pm
Hallelujah, Andy!!

Finally Python + VB Scripts are working as expected!!!

This is the first time ever that Scripts in v1 worked and i was almost giving up hope (which I usually don't)....  ;)

So Friday the 13th is my lucky day!  ;D

Thx again!


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 13, 2017, 21:00:34 pm
Hello,

Quote
Finally Python + VB Scripts are working as expected!!!

I just install it (Win version) and if the Python scripts are working (and without to delete the folder before installation), unfortunately, VB scripts are not working and CB say "VB script not supported on this platform"  ???

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: tau on January 13, 2017, 21:53:01 pm
David,

it seems you are correct!  :-\

I was too overjoyed maybe when finding out that at least the Python scripting is working!

I get the same error message as you've got...  :'(

Hope Andy can trace down this bug as well?!

@Andy: Do you need any kind of info i/we can supply to hunt down this problem?

Thx & Good Luck!

Tunc


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 13, 2017, 22:20:31 pm
Quote
Hope Andy can trace down this bug as well?!

I think it is not a bug, but VB is not yet implemented in the V1.0 (I know that), but because your post I thought that maybe it as been added in the R12 ... and something is missing on my system (old XP  :-[ )

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: tau on January 13, 2017, 22:24:03 pm
David,

Quote
but VB is not yet implemented in the V1.0 (I know that)
thx for clarifying this!  ::)

BTW, was this mentioned somewhere and thats why i've slipped this info??

Regards,

Tunc


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 13, 2017, 22:24:36 pm
I just install it (Win version) and if the Python scripts are working (and without to delete the folder before installation), unfortunately, VB scripts are not working and CB say "VB script not supported on this platform"  ???
VBScript and JScript are still not supported.
Not a bug...the method used to provide these in 0.9.8 is no longer available in .NET framework V4+.

However, I do have a test project working running vbscripts using DLR (which is the method IronPython uses) and plan to reintroduce VBScript into V1.0 soon, provided everything goes well.




Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 13, 2017, 23:25:34 pm
Quote
BTW, was this mentioned somewhere and thats why i've slipped this info??

No, it was a mail from Andy when I receive the first alpha 1.0 to test some month ago ;)


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 14, 2017, 11:17:23 am
I removed all CamBams from my PC then did a reinstall of release 12, then cleared out the plugins folder so no plugins are loaded.

Still getting problems with the graphics but I've looked at it more closely.

1. It does it mostly after I've given the screen a stir around with Alt + left mouse
2. It appears to be okay in GDI mode, but not in OpenGL
3. If you click on the rectangle icon for example, and don't move the mouse just yet, you will see a new point on the screen at location X0,Y0. Now move the mouse and as you move from the menu area to the drawing area, that point will jump to the cursor position.
Well, sometimes that does not happen, the point gets stuck at the centre and does not follow the mouse cursor.



Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on January 14, 2017, 11:41:05 am
3. If you click on the rectangle icon for example, and don't move the mouse just yet, you will see a new point on the screen at location X0,Y0. Now move the mouse and as you move from the menu area to the drawing area, that point will jump to the cursor position.
Well, sometimes that does not happen, the point gets stuck at the centre and does not follow the mouse cursor.
I've been observing this initial point at 0/0 for a long time in 0.98 and some times wished it stay there because I want to start rectangle lower left corner exactly at coordinate origin.


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on January 14, 2017, 12:31:17 pm
hello

I do my productive work since alpha 8 with the version 1 and I can confirm what Andy tells us, it is already the best cambam we ever had.

But with the "new three point Edit – Move command." I fail.
With CTRL+click I can select multiple objects. But what are "source points".
I don´t understand this new function.
Can someone explain this for dummies

thank you
ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on January 14, 2017, 18:45:57 pm
Beta 12
When I hover the mouse pointer over the 'New', 'Open', 'Save' ... up to 'Redo' buttons on the toolbar, the corresponding button is highlighted but the pointer turns to 'hourglass'. Button action is executed on click.
Can't be captured by 'Print Screen' key (the pointer) so it's not visible on the picture.

P.S. Windows XP 32 bit


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 14, 2017, 19:40:50 pm
Hello,

@Ralf: this video can help ?

https://www.screencast.com/t/QRvZ2bW0

Quote
I've been observing this initial point at 0/0 for a long time in 0.98 and some times wished it stay there because I want to start rectangle lower left corner exactly at coordinate origin.

This point at origin is present for me too, on both 0.98 and 1.0 and with all drawing tools

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 14, 2017, 21:54:38 pm
One things that is difficult is to align with 3 points ; I tried on two 3D objects ; no problem to select the 3 points, but I need to rotate the view so the target points on the second objects are visible ... but if I Alt + left click to rotate the view, the click set the point ! ...

It would be nice if the rotation of the view remained active during the selection

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 14, 2017, 22:23:39 pm
Hello Andy

Quote
The selection rectangle is now drawn by CamBam and not Windows.
This should avoid the screen scaling bug.

A way to add something like in Acad ?

- if we draw the selection rectangle from left to right, only enclosed objects are selected

- if we draw the selection rectangle from right to left , all objects crossed by the rectangle are selected even if not totally enclosed.

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on January 14, 2017, 22:32:38 pm
hello David

this don´t work for me.  ???
With CTRL + left mouse click I can only select objects.
Is there a different way, with menue options or context menue to get this funktion?

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 14, 2017, 22:45:17 pm
no, no other menu or option nedded

- Hit Ctrl + m to enter in move mode, a small square is attached to the mouse cursor.

- Hit and maintain Ctrl key

- clic 1, 2 ou 3 points without releasing the Ctrl key, other squares are attached to the clicked points

- release Ctrl > the object is now "attached" to the mouse by the first clicked point

- click 1,2 or 3 times to set the target points depending of the number of point you have defined.

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 14, 2017, 23:03:47 pm
re

@Andy: about print preview translation, it's OK for buttons, but context menu can't be translated.

I still have the pb with the background color that change to gray if I modify the size of the print window.

minimize/maximize the CB windows solve the pb.

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on January 15, 2017, 12:53:51 pm
Quote
Hit Ctrl + m to enter in move mode

This is the information that is missing in the help and in the explanations.
Thank you David

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: lloydsp on January 15, 2017, 13:10:50 pm
Perhaps the keyboard scan routines are looking for individual keys, but if it's looking for the 'character stream' instead, then if ctl+m works, the 'enter' key should do the same thing.

Lloyd


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 15, 2017, 21:55:57 pm
Hello,

Ctrl + m it's just the shortcut for Edit/Transform/move (the same as the previous move)

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: lloydsp on January 15, 2017, 22:04:33 pm
I knew that, David; I more-often use Ctl-m than the menu bar item.

I was just remarking that if the ASCII string sent by the key-press was the trigger, then the 'return' (or 'enter') key should produce the same result.

It turns out that it does not, so the actual keystrokes must be what are monitored within the CB engine.

Lloyd


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 16, 2017, 13:15:22 pm
Am I right in saying Translation has changed ?

Using TapMate plugin as example,

One image from CamBam 0.9.8 shows the expected exclamation mark in front of translatable text, e.g. ! Thread Pitch
but in the other image from CamBam 1.0 R12, there are no exclamation marks.


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 16, 2017, 13:52:53 pm
Am I right in saying Translation has changed ?
Not intentionally.  ???

What does your System - Configuration - Language setting say?
If English then exclamation marks shouldn't be displayed.

For other languages, the exclamation mark is displayed if a hidden configuration flag: FlagUntranslated is set True.
(This flag is usually set by the Translation plugin).


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 16, 2017, 14:07:37 pm
I have it set to Deutsch at the moment, you can see that the bottom right button has translated correctly.
"Close" when options set to English, "Schliessen" when options set to Deutsch


<Language>de</Language>


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 16, 2017, 14:22:10 pm
I have it set to Deutsch at the moment, you can see that the bottom right button has translated correctly.
Ah yes... in which case, it looks like the FlagUntranslated config setting has been set True.

If you don't have the translation plugin installed, you need to edit the CamBam1.0.config file in a text editor and change it back to False manually.


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 16, 2017, 14:29:54 pm
Andy,

I can't see that setting in the CamBam v1 config file, but it is there in the 0.9.8. version

So I added it in the config file manually

<FlagUntranslated>true</FlagUntranslated>

and now the translations are being flagged correctly.

Thank you


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 16, 2017, 15:22:07 pm
Sorry, I misread your original question, I thought you were trying to turn the exclamation marks off.  :P

Yes, the flag is only written to the config if it is different to the default (false).

One thing I noticed, I just tried your plugin on Linux and it crashed, but from the error dump it looks like an easy fix.
You may have backslashes "\" hard coded in for file paths.  Using Path.Combine or Path.PathSeperator may be safer.

edit: just saw you had fixed that. :)


Thank you for providing such a useful plugin!


Title: Re: CamBam plus V1.0 (new development release)
Post by: grzgrz on January 16, 2017, 17:31:01 pm
Hi Andy,

I can't get plugins (tried the latest ViewToolbar and Translations) to load in CamBam [1.0] Rel 12, Windows 10. What I'm getting instead is a .NET error. As far as I know, Windows 10 should already have some (4.6?) version of .NET installed, but I also needed to install an earlier version for my HP printer driver, so the two probably co-exist. Any idea how to solve this problem?

UPDATE:

I later noticed that it was not only the plugins that didn't work -- actually, CamBam itself would not function properly (missing options etc.) without unchecking the Read-only attribute of the entire CamBam folder in Program Files. Why it is read-only by default still puzzles me.

Regards,

Grzegorz


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 16, 2017, 17:59:52 pm
Grzegorz,

Does anything here help ?  http://www.cambam.co.uk/forum/index.php?topic=5384.msg42718#msg42718

or here? http://www.cambam.co.uk/forum/index.php?topic=6294.msg50090#msg50090


Title: Re: CamBam plus V1.0 (new development release)
Post by: grzgrz on January 17, 2017, 09:03:30 am
Hello Eddy,

Thanks for the links! CamBam is now working fine. I did a fresh install (just in case), right clicked the CamBam plus 1.0 folder in Program Files (x86) and unchecked the Read-only attribute (I don't know why this folder was read-only in the first place...). Then I copied the license key and plugin files into their proper folders, and then unblocked (right click + Properties) these files. (Unfortunately, you can't batch process files this way, so the more the .dll plugin files, the longer it takes.) It turns out that the original error message had nothing to do with the .NET framework, as both functions are active by default on my Windows 10 machine.

Regards,

Grzegorz


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on January 17, 2017, 15:28:02 pm
Has the issue with compensation using a ball nose cutter for 3D waterline roughing been resolved in V1? 

I'm sorry I have not been helping with the beta testing of V1.  I have the same issue Lloyd had with updating to 98P.  I've got work stacked up and just haven't been able to get to it. 


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 17, 2017, 23:08:11 pm
Has the issue with compensation using a ball nose cutter for 3D waterline roughing been resolved in V1? 
Sorry Bob, V1 still does not apply ball nose compensation for waterline roughing, only for waterline finishing.

I very much want to revisit the waterline + ball nose compensation code.
I like using a combination of waterline rough, then waterline finish (with ballnose), then scanline finish.
...but the waterline finish+ballnose compensation takes a long time to calculate.
waterline rough+ballnose would be even worse.
I am sure it could be made much more efficient, so this is another thing high on the priority list.


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 18, 2017, 17:44:07 pm
I've had to go back to release 11 because of the graphics issues I mentioned earlier. http://www.cambam.co.uk/forum/index.php?topic=6288.msg50733#msg50733

It seems like I have to right click the mouse plus Esc or some left clicks to get things back right but sometimes a small rectangular part of the screen acts like a graphics buffer that displays a section of the main screen that is under the mouse cursor.
This leads me to think it's to do with the new mouse selection drag window.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on January 18, 2017, 20:03:21 pm
If it happens only on your PC it may be video hardware or driver related.


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 18, 2017, 21:19:08 pm
So I updated to the latest NVIDIA drivers just now but it's the same.
I started Windows 7 Steps Recorder, (type "psr" at the Start Button) to capture the screen including the cursor in order to attach a screenshot of the problem. Strangely, CamBam works correctly when the recorder is running  ???
 
I've attached a picture of when it went wrong.

I'ts supposed to be drawing a circle but the point has got stuck at 0,0.
The mouse cursor (it does not show on a screen grab) is at the top left where you can see a rectangle has appeared in the writing and graphics that should be showing on the main screen are being partly show in the small window.


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on January 18, 2017, 21:33:51 pm
Why would you want to do roughing with a ball nose?  Inquiring minds would like to know.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on January 18, 2017, 22:11:00 pm
Why would you want to do roughing with a ball nose?  Inquiring minds would like to know.

Organic shapes.


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 18, 2017, 22:23:14 pm
Hello

@Eddy: do you have tried with other font size settings ? are you using 100% ?

(http://img.techtalkz.com/Display_Win7_3.jpg)

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on January 18, 2017, 22:24:52 pm
It seems like I have to right click the mouse plus Esc or some left clicks to get things back right but sometimes a small rectangular part of the screen acts like a graphics buffer that displays a section of the main screen that is under the mouse cursor.
This leads me to think it's to do with the new mouse selection drag window.
It might be something to do with mouse capturing.
For some operations, like the selecting rectangle, or view rotation, the view 'captures' the mouse input,
then *should* release it again on a mouse up.
If the mouseup event is getting lost it could explain things.
I have put a small change in the development version which may help things or at least rule out one possibility.



Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 19, 2017, 19:05:17 pm
Hello Eddy

I just get a pb similar as yours with the screen that is reduced.

It appear always if I resize the print window then close it ; after closing the usable screensize is = to the size of the print window.

If I minimize/maximize the main windows, all returns to normal.

a video in attachment

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: GordonMF70 on January 22, 2017, 16:07:01 pm
Touching on a previous request I would confirm that I had no issues installing build 1.0.6222.16355 (alpha-12) on Win 10, copying over the licence file and plugins from 0.9.8P, and remembering to alter the properties of the shortcut to "Run as administrator", has resulted in all working well in creating a new part and its GCODE.

The only issue I notice is in the CamBam1.0.config file with "untidiness" after the structured layout - this has been reported as a bug.

I enjoy using CamBam to get small machining operation done on my MF70, V1.0 keeps the smiles going.


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 23, 2017, 08:56:01 am
Doubling clicking on entity causes the mouse selection drag box to briefly appear.

If I have an entity on screen and double click it to enter it's edit mode, the new mouse selection drag box briefly appears on the second click of the double click.


Title: Re: CamBam plus V1.0 (new development release)
Post by: tau on January 26, 2017, 17:52:45 pm
Hello Andy, hello All,

i have used the latest alpha 13 (Friday the 13th release) and i've notice something awkward while using the "import a bitmap" function for further editing the vectorized result of cambam.

Unfortunately the following editing session of the vectors seams a bit tedious because even if the bitmap is located 'below' the actual drawing plane (z=-10), the selection of graphical entities like polyline circle etc by mouse is almost impossible! I say almost because the dragbox selection by enclosing the object works, but immediate picking by mouse does NOT!

As soon as the bitmap is hidden, the selection of these entities in the yx-plane is simple and normal again!?

So is there something i am missing in order to improve this behaviour?

I've attached my *.cb work file here.

Appreciate any comments.

Thx,

Tunc



Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on January 26, 2017, 20:01:23 pm
Hello

2 tricks here

http://www.cambam.co.uk/forum/index.php?topic=6355.0

++
David

EDIT: when you share a .cb file that use a bitmap, you must share the bitmap too ; it is not saved in the .cb file.

Andy ; when I open the file, and because the picture is missing, I get a strange behavior on the screen .. CB ran in "thinking" mode when the mouse is over the drawing, and exit of this mode when the mouse is not over the drawing, also if I left click when the mouse is over the drawing, I get the same as a selection box (the new one) ... the only way to stop that is to delete or hide the layer that contain the BitMap object.


Title: Re: CamBam plus V1.0 (new development release)
Post by: tau on January 26, 2017, 21:31:38 pm
David

Quote
EDIT: when you share a .cb file that use a bitmap, you must share the bitmap too ; it is not saved in the .cb file.
Sorry, just added it to my post!

Quote
An ugly hack is to make sure the bitmap is in a lower layer, so clicking the polyline takes precedence.
Aaahh, that did the trick!

Thx for pushing my nose to it, David. Excellent, Thx!

Tunc


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on January 26, 2017, 21:38:38 pm
Andy ; when I open the file, and because the picture is missing, I get a strange behavior on the screen .. CB ran in "thinking" mode when the mouse is over the drawing, and exit of this mode when the mouse is not over the drawing, also if I left click when the mouse is over the drawing, I get the same as a selection box (the new one) ... the only way to stop that is to delete or hide the layer that contain the BitMap object.


Same here


Title: Re: CamBam plus V1.0 (new development release)
Post by: grzgrz on February 03, 2017, 14:46:21 pm
Hi all,

I've experienced several crashes of the new release recently. The Windows' error code is this: "A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available".

This usually happens after choosing a different postprocessor and/or generating G-code (incidentally, I also haven't been able to get Camotics to even load the .nc file generated for Mach3 by CamBam, but I don't know if these two issues are related).

Is there any way I can debug this?

Regards,

Grzegorz


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on February 03, 2017, 18:16:56 pm
Quote
I also haven't been able to get Camotics to even load the .nc file generated for Mach3 by CamBam, but I don't know if these two issues are related
Camotics can´t simulate the code for mach3. You have to use the "Mach3-CutViewer" postprocessor

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: grzgrz on February 03, 2017, 22:42:35 pm
Ralf,

Changing the postprocessor to 'Mach3-CutViewer' didn't help. Camotics still wouldn't display anything, which leaves me somewhat puzzled.

Grzegorz


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on February 03, 2017, 23:18:31 pm
Hello,

Did you try this ?
http://www.atelier-des-fougeres.fr/Cambam/Aide/Plugins/Simu_camotics.html

(what version of Windows ?)

++
David

Edit: just tested the plugin with CB 1.0 and it is working


Title: Re: CamBam plus V1.0 (new development release)
Post by: grzgrz on February 04, 2017, 12:07:27 pm
David,

Merci beaucoup! Thanks to this plug-in I finally found out that, for Camotics to simulate properly, it's best to use the tool definitions from tool libraries instead of those entered manually in MOPs.

Anyway, maybe it's the Windows 10 and its updates. I've experienced some graphics card glitches recently, so maybe the system also affects CamBam's behaviour?

Grzegorz


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on February 23, 2017, 16:15:09 pm
Back to the topic of this thread….
Hello Andy,
can you please write a small changelog to alpha 13?
Depth increment in 3d profile now works as I've seen.

thank you
ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on February 25, 2017, 01:20:02 am
Hello Ralf

I do not know exactly what are all the bug fixes, I do not have a list.

- 3D roughing toolpath missing is fixed
- the align windows that can be opened more than one time is fixed

news in this versions are:

- 3D splines supported
- VB script is coming back
- Lock layer option, that prevent the selection of the objects on a locked layer on the display area (Ctrl + space or set the Locked property in the layer to true)
- DXF export: object that can't be transformed correctly (identity) like polyrectangles and text are now converted to polyline
- snap to object for the bitmap object is disabled when its show vectors property is false

- STEP file can be imported in CB (some job remain to do with Bspline surfaces) .. open STEP as a .cb file, not with the toolbar icon.

(https://i58.servimg.com/u/f58/14/07/22/66/cb10_s10.jpg)

(https://i58.servimg.com/u/f58/14/07/22/66/cb10_s10.png)

and a big 18MB file, just to test if it crash  ;D

(https://i58.servimg.com/u/f58/14/07/22/66/cb10_s11.png)

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on February 25, 2017, 09:12:13 am
Wow, there really should be an updates and changes log in the forum.
Layer lock for example is a feature I have been asking for.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on February 25, 2017, 09:28:39 am
Erm, I don't see alpha 13 in the download section ???


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on February 25, 2017, 23:26:19 pm
Hello,

Yes, not yet "officially" version on the forum, but you can DL it on the ftp

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on February 26, 2017, 14:45:00 pm
With version 1 Alpha 13.3 I can´t open any step file. It needs some minutes and I get a "System Out of Memory"
The step file is only 1.1mb (attached)

Win7 64b with 4gb patch

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on February 26, 2017, 14:59:22 pm
The STEP file loaded okay with version 1 Alpha 13.3 on my Win7 64b with no memory patch


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on February 26, 2017, 17:26:15 pm
Hello

No pb for me too, the file is open in 10s on Win XP Pro 32 bits

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on February 27, 2017, 00:21:50 am
I try a fresh installation with the 13_3.msi on Win7 32bit and it don´t work.
I get a Error 1001 (screenshot attached)
Then I install the alpha 12 without problems.
After installing the alpha12 I can install the 13_3 as update
Something is wrong with the 13_3 installer file!!
In this fresh 13_3 I can open the step file.

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on February 27, 2017, 10:40:40 am
Today i do a deinstallation of the version 13_3 on my win7 64b and clean all.
If I try to install the 13_3 I get the same error as before and can´t make a fresh installation with this version 13_3.

I get the same behavior then yesterday. I have to install a older version (alpha12) and can do a update after to 13_3

After this procedure I can also open the .step files there

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on February 27, 2017, 11:17:15 am
When I installed v13_3 it was over the top of the previous version, I did not clean everything out first.


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on February 27, 2017, 21:13:40 pm
The version 13 should however be installed alone. It's all about testing. For tests of new versions it belongs with me that I cleanly install the new version.
This is not possible. It is enough to uninstall the previous installation and delete the folders in the system and program directory.

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bubba on February 28, 2017, 01:25:48 am
Hmm, This time Andy left me out.. Did not email me with the link. I guess I'm no longer 'in the loop' :D ;D


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on March 02, 2017, 15:00:02 pm
Same message when trying to do a clean install of 0.13.
Win XP, 32 bit
.NET Framework Extended 4.0.30319
.NET Framework Client Profile 4.0.30319

P.S.
If I install 0.12 and then 0.13 over it, no problems.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on March 06, 2017, 19:04:38 pm
An .STP file which was opened without problems here. (Zipped because the forum does not accept .stp files)
The problem is I don't know what to do with it after opening :) except saving as a .cb file.


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on March 06, 2017, 23:20:37 pm
Hello,

Quote
The problem is I don't know what to do with it after opening

The goal is to be able to obtain 'clean' 2D edges that will be joined to be used with 2D MOPs.

So it's the same than loading a STL file then 'edges detect' except that with a STL you get 'faceted' line for the arcs and circles ; with a STEP, the edges are true arcs and circles, and the straight lines are done with only one segment so it give few job to obtain the 2D lines needed for the 2.5D MOPs.

http://www.screencast.com/t/DCWINIAXUg8

Also Andy say me that he will try to add a new type of 3D surfaces that replace the meshes ...  (currently the faces of the STEP are converted to meshes (surfaces objects) as for STL

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: GeoffreyGRoy on March 07, 2017, 08:02:52 am
Is there any expectation that a genuine 64bit version will come, rather than using the 4GB patch?

Geoff


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on March 07, 2017, 08:09:21 am
Hello

I've no info about that, sorry  :-[

Maybe Andy can reply if he read this message ?

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on March 07, 2017, 12:50:26 pm
Question:  When I move objects around with the transform/align dialog I don't need to apply transformations.  But when I do with the transform dialog I do.  Any reason for the difference?


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on March 07, 2017, 14:07:54 pm
My guess is that the plugins apply the transformations after the operation and you get the object (or a copy of it) fixed at the new position.
With the transformation matrix dialog the object itself has the same positional and dimensional data and is displayed or used in a MOP by recalculating the values dynamically every time. The plus side is you can revert to its original state by resetting the matrix. Which you can't do once transformations are applied (except by 'undo')


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on March 07, 2017, 14:22:20 pm
Hello

You can set 'auto apply transformation' to true in the settings.

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on March 08, 2017, 01:02:58 am
You can set 'auto apply transformation' to true in the settings.

Dang-It!  I knew that!~  I just forgot.  :D


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on March 08, 2017, 12:37:30 pm
I have that option set to true and I still get the matrix not reset to identity when using the transform dialog.  I have an older version of 1.0; is it working in the latest?


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on March 08, 2017, 21:44:21 pm
I have that option set to true and I still get the matrix not reset to identity when using the transform dialog.  I have an older version of 1.0; is it working in the latest?

Hello,

Same here, when you use the matrix, apply transformation must be applied manually. The auto apply transformation seems to works only for other move/rotate tools, and it's the same on V0.98 and 1.0

The num move-rotate plugin always apply transformation no matter the auto apply transformation is true or false (of objects that can be transformed, off course)

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on March 16, 2017, 20:24:37 pm
Have any of the calculations been improved in CB 1.0?  

For example:  
3D with "selected shapes" limited to calculating within the selected shape to improve total calculation time?  

Or maybe:
Scanline (vertical/horizontal) roughing so that it doesn't go over every single surface for every pass long past the time when it finished cutting that surface? 






Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on March 17, 2017, 11:15:48 am
Hello

Currently, I think it's not the case ...

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on March 17, 2017, 14:27:32 pm
Hello

Currently, I think it's not the case ...

++
David

Dang-It!  I keep hoping for a significant improvement in those core 3D operations.  Calculation time for 3D waterline is enormous  One little cavity sometimes takes 6-8hrs to calculate.  Wasted machine time doing 3D horizontal or vertical roughing sometimes wastes hours on the machine. 

I was trying to work out a roughing operation using the trochoidal milling pocket MOP, convert toolpaths to geometry, and then mapping the geometry to the surface... and it "almost" works.  It would result in over cut features though.  There are some applications where it would work, but it would be very finicky to get started and get to depth.



Title: CamBam plus V1.0 (new development release)
Post by: joel.r1 on March 17, 2017, 17:48:04 pm
Hi Guys,

It seems the new release does not allow to import anymore .drd extension for Excellon. Only .drl are allowed.
This is impacting PCB design from Eagle to CamBam.

I didn't had a look yet into difference in between .drd and .drl, but simple rename does not work  :-\

Is that temporary or definite ?
Cheers
Joel


Title: CamBam plus V1.0 (new development release)
Post by: dh42 on March 17, 2017, 17:53:36 pm
Hello Joel

In both 0.98 and 1.0 I do not have .drd in the list ... maybe you have a plugin installed ?

http://www.cambam.info/ref/plugin.excellonio

or maybe here

http://www.cambam.co.uk/forum/index.php?topic=4779.msg36242#msg36242

++
David


Title: CamBam plus V1.0 (new development release)
Post by: joel.r1 on March 17, 2017, 18:07:59 pm
David,
hummm, strange. I got Excellonio installed. Just copied plugin over the old file and now the .drd is back in the list...
Not sure what happened, but lets give it a try.
Thanks David.
Joel


Title: CamBam plus V1.0 (new development release)
Post by: dh42 on March 17, 2017, 18:12:33 pm
version provided with CB when installing is 1.5, version from jeff birt is 1.5.1 and only this version handle .drd

... and I just see that there is a typo error in the name in the list: ecellon insteed excellon   ;D



Title: CamBam plus V1.0 (new development release)
Post by: Dragonfly on March 17, 2017, 18:25:41 pm
About 3D - Bob and David - I think a discussion between the users on possible improvement is worth a separate thread. If you open one I'll join with my own impressions and ideas.


Title: CamBam plus V1.0 (new development release)
Post by: Jeff_Birt on March 17, 2017, 19:21:12 pm
version provided with CB when installing is 1.5, version from jeff birt is 1.5.1 and only this version handle .drd

... and I just see that there is a typo error in the name in the list: ecellon insteed excellon   ;D



I'll fix the typo. I did recompile the plug-in for V1.0, I'll go back and fix the typo and then upload.


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on March 17, 2017, 19:36:05 pm
Thanks jeff ;)

Quote
About 3D - Bob and David - I think a discussion between the users on possible improvement is worth a separate thread. If you open one I'll join with my own impressions and ideas.

Discussion about 3D calculation continue as a new topic here

http://www.cambam.co.uk/forum/index.php?topic=6488.0

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: GeoffreyGRoy on March 19, 2017, 05:08:42 am
I have bee trying out the STEP file import in R13.  For a largish file (8 Mb), the load either fails or goes on for a very long time.  Converting the file to STL (using another app), the model loads in seconds.  The STEP file is included in the attachment.

Geoff


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on March 19, 2017, 11:34:23 am
hello
if I open your file I get after app. 2 minutes a warning and for every curve an expected surface curve.

Parsing file...
Extracting objects...
Unhandled style usage CURVE_STYLE
ID:#26 expected Curve found SURFACE_CURVE
ID:#997 expected Curve found SURFACE_CURVE
ID:#1547 expected Curve found SURFACE_CURVE
ID:#1975 expected Curve found SURFACE_CURVE
ID:#2236 expected Curve found SURFACE_CURVE
ID:#2504 expected Curve found SURFACE_CURVE
ID:#3362 expected Curve found SURFACE_CURVE
ID:#3587 expected Curve found SURFACE_CURVE
ID:#3655 expected Curve found SURFACE_CURVE
ID:#3828 expected Curve found SURFACE_CURVE
ID:#997 expected Curve found SURFACE_CURVE
ID:#3857 expected Curve found SURFACE_CURVE
ID:#3882 expected Curve found SURFACE_CURVE
ID:#4364 expected Curve found SURFACE_CURVE
ID:#4744 expected Curve found SURFACE_CURVE
ID:#5107 expected Curve found SURFACE_CURVE
ID:#5290 expected Curve found SURFACE_CURVE
ID:#5658 expected Curve found SURFACE_CURVE
ID:#6112 expected Curve found SURF


Cambam opens the file after some minutes and the surface is converted into very tiny triangles.
If cambam can´t work with the curved surface in step files it will be better to convert the object outside in a mesh object.

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on March 19, 2017, 11:41:04 am
Hello

Bspline surfaces are not totally finished in this version some works but are not cut, and other do not works ; be patient  ;)

++
David



Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on March 31, 2017, 14:39:59 pm
I have 0.9.8 and 1.0.12 installed side by side. And it seems they share the recently opened file list. I was trying 1.0 with some .STEP files, the closed it and opened 0.9.8. And the .STEP files names were in the list of recently opened.


Title: Re: CamBam plus V1.0 (new development release)
Post by: GeoffreyGRoy on April 30, 2017, 09:35:44 am
I like CamBam a lot, but the one slight annoyance is the time it takes to startup.  Many applications use s splash screen to mask the delay. So, any chance of a nice CamBam splash screen in V1?

Geoff


Title: Re: CamBam plus V1.0 (new development release)
Post by: newlinuxuser on April 30, 2017, 21:06:40 pm
I use only linux version, cambam take about 5 seconds to start for the first time and about 2 seconds the next times.
Only 3 GB ram and an old 2 duo Intel T9400.
Maybe there is something wrong about your windows installation?


Title: Re: CamBam plus V1.0 (new development release)
Post by: django013 on May 03, 2017, 07:57:37 am
Same here: cambam on linux/mono with an old amd cpu but ssd - 1s to start
So from my point of view: splashscreen is the wrong place to waste menpower ;)


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on May 03, 2017, 17:46:03 pm
Hello

On Win XP 32 bit

CB 0.98 > 8s to start

CB 1.0 > 5s to start

on the same PC it seems that it start faster on Win 7 - 64 bits (not 'measured')

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on May 03, 2017, 21:04:22 pm
Starting the first time after a reboot is probably somewhat slower if windoz has to also load all the DLLs for plugins.  Afterwards it's not needed so should be fast.

My personal wish list at the moment would include being able to perform the same transform/align ops on the stock rectangle vs. needing to specify offsets, plus the ability to define round stock easily for passing on to CutViewer.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Arie kabaalstra on June 01, 2017, 15:27:25 pm
Hello,

Yes, not yet "officially" version on the forum, but you can DL it on the ftp

++
David

Do you have a link?.. i'd like to be able to work with Step files as well


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on June 01, 2017, 20:53:46 pm
Hello

Quote
the ability to define round stock easily for passing on to CutViewer.

Have you tried this script ?

http://www.cambam.co.uk/forum/index.php?topic=3553.msg24654#msg24654

Quote
Do you have a link?.. i'd like to be able to work with Step files as well

http://www.cambam.co.uk/downloads/dw/CamBamPlus-1.0-alpha13_3.msi

you must install 1.0 R12 prior to install the R13_3

note that not all surfaces are working for STEP import ; Bspline surfaces are not finished.

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on June 01, 2017, 22:04:12 pm
These last days I really wish CB could convert and export a .STEP model to .STL format. Sigh ...


Title: Re: CamBam plus V1.0 (new development release)
Post by: Garyhlucas on June 02, 2017, 00:58:00 am
If you have some you would like done I'd be happy to do them for you in SolidWorks or Rhino.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on June 02, 2017, 01:09:18 am
ViaCAD manages step import and stl output.  If a client insists on doing their own CAD I ask for 3D files in .step format.  I'd be glad to convert them for you. 



Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on June 02, 2017, 01:25:25 am
Hello

You can do it with FreeCAD

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on June 20, 2017, 00:36:11 am
Hello

I do not add that in the bug section, but only as Warning for the users of both 0.98 and 1.0.

Be careful if you copy/paste between 2 instances of CB, from V1.0 to V0.98 or reversed ; the rectangles, circles, texts and arcs lose their positions.

left picture, the original drawing (CB 1.0), right picture the result after copy/paste (CB 0.98).

++
David




Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on June 20, 2017, 11:55:57 am
I am already working predominantly in v. 1.0 and besides bugs and behavior of some features inherited from 0.98 I don't see some extraordinary things.
With the exception of the 'Align' window disappearing when not active. BTW, when the 'Num Move' window is active, it stays visible on top. And if 'Align' is called from there it is modal and does not allow selection of objects other than the current selection (which may be empty).
There is also a cache conflict with drill MOP in 1.0 and 0.98 - canned cycle from 0.98 is interpreted as 'spiral drill' and vice versa.


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on June 20, 2017, 15:26:34 pm
Hello

Quote
BTW, when the 'Num Move' window is active, it stays visible on top. And if 'Align' is called from there it is modal and does not allow selection of objects other than the current selection (which may be empty).

Not a bug, it's me that define the windows as modal in the NumMoveplugin  ;)

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on June 27, 2017, 02:41:11 am
How is the progress going?  

Does everything work from 098?  

How is the .step handling going?  

Is it going to be 64bit compatible or still run in 32bit mode even on 64 bit machines? 


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on June 27, 2017, 18:45:38 pm
Hello

Currently, I've no news from Andy since the last release (R13)

Quote
Does everything work from 098? 

On 1.0 R13, yes it seems that all files that are coming from 0.98 are working on 1.0 (and reversed) ; only the copy/paste from 0.98 to 1.0 or reversed is not working properly.

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: RJS on July 06, 2017, 11:55:06 am
Is R13 a newer release then Alpha 12.  If so where can we download the this release from?


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on July 06, 2017, 12:30:07 pm
The latest (windows) version is alpha 13.3
You can download it here (http://www.cambam.co.uk/downloads/dw/CamBamPlus-1.0-alpha13_3.msi)
The installer works only as a update. You have to install the alpha 12  first from here (http://www.cambam.co.uk/downloads/dw/CamBamPlus-1.0-alpha12.msi)

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: lloydsp on July 06, 2017, 16:57:22 pm
Well, it's taken me a LOT longer than it should have, but I couldn't risk any 'changes' during this late Army project. 

I've run 1.0 prior versions, but just wouldn't make the commitment to convert all those 9.8 files that had to work, until I reached a juncture in the project that would allow me to evaluate all the possible impacts.

I'm now running 1.0 v13.3.  So far, it looks really good.

Lloyd


Title: Re: CamBam plus V1.0 (new development release)
Post by: PlanetCNC on September 05, 2017, 10:55:43 am
I tried to install 1.0 v13.3 on Windows10 64 bit and I got this error during installation


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on September 05, 2017, 12:13:18 pm
You need to install v12 first and then install 13.3

Version 1.0 (alpha-12) is here; http://www.cambam.info/downloads/

Also read this about Windows10 issues ; http://www.cambam.co.uk/forum/index.php?topic=5384.msg42718#msg42718


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on September 19, 2017, 12:37:59 pm
All secretly, still and quietly  we have a new version on the download server, since the 13. september
CamBamPlus-1.0-alpha13_4.msi   
 (http://www.cambam.co.uk/downloads/dw/CamBamPlus-1.0-alpha13_4.msi)

And no changelog!
Please Andy, we see that you visit this forum (last visit 19 September 2017, 12:38:43), perhaps you can write same words to the new version.

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on September 19, 2017, 12:48:16 pm
First what I see while trying to install is.
I can´t change the folder, the browse button is grey
And the change of the volume also don´t work
No asking for admin or user rights while installing

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on September 19, 2017, 15:52:03 pm
Hello

Andy say me that there is almost no change in the R 13_4 except a new installer based on net framework4 that maybe will solve installation problems on W10. The 'set permission' form as been removed, so I assume the permissions are set automatically.

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on September 19, 2017, 16:01:31 pm
Re

Quote
Please Andy, we see that you visit this forum (last visit 19 September 2017, 12:38:43), perhaps you can write same words to the new version.

I think you do a mismatch with 'local time' ;) ; the last Andy's visit is the 06 September 2017, 10:19:18 (to kill spam I think)

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: tau on September 19, 2017, 19:25:32 pm
Hmm, unfortunately 3D Mouse plugin throws "Error loading plugin" ... ::)

and as Ralf stated: Greyed out installation folder (so it is being installed in default path C:\Program Files (x86)...!

Tunc


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on September 19, 2017, 20:59:58 pm
Hmm, unfortunately 3D Mouse plugin throws "Error loading plugin" ... ::)
Tunc

The plugin works fine for me.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on September 19, 2017, 21:28:24 pm
Do we know if the precision error for inch users has been fixed when generating 3D tool paths? 



Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on September 19, 2017, 21:32:37 pm
Do we know if the precision error for inch users has been fixed when generating 3D tool paths? 



No, not yet, it is being investigated currently by Andy.

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on September 19, 2017, 21:34:30 pm
Darn.  I so want to upgrade to 1.0 because it seems to execute better under W10 than 0.98. 



Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on September 19, 2017, 21:37:55 pm
I think this problem with 3D is on the top of the todo list, so we can hope for solution in a short time .

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: tau on September 20, 2017, 09:29:17 am
Hmm, unfortunately 3D Mouse plugin throws "Error loading plugin" ... ::)
Tunc

The plugin works fine for me.

I'll give it another try tonight (even though i tried it multiple times yesterday with same results), but my assumption would be it could have something to do with the UAC rights on the folders in this path (C:\Program Files (x86)\...)?!

But again, i think your 3D Mouse.dll doesn't need to have any elevated rights other than reading from it.


++++++++ Update +++++++++

Tried from originally installed path and i've copied the whole "CamBam plus 1.0" folder to other Drive E:\ with same results. Using 3D Mouse Driver plugin v10.4.10.

Same Mouse driver using with CB 0.98 on drive E: works flawless!



Regards, Tunc


Title: Re: CamBam plus V1.0 (new development release)
Post by: StefanR. on September 21, 2017, 21:18:53 pm
I have a problem with the plugins for V1.0 as they wont be loaded.

For example
  • Slotter.dll
  • ArcText.dll
  • trochomops.dll
  • aligner.dll
  • corner.dll
  • MeasureXYZ.dll

For all plugins the following error is given:
Quote
Error loading plugin C:\...\plugin.dll
An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .Net framework. This release of the .NET framework does not enable CAS policy by default, so this load is dangerous. If this load is not intended to sandbox the assembly, pleas enable load from loadFromRemoteSources switch. See http:/go.micro(then end of screen and can't see the rest).

I tried a clean install, the initial alpha 12 version, alpha version 13.3 and allpha version 13.4.

Any ideas?


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on September 21, 2017, 21:26:09 pm
Read this;

http://www.cambam.co.uk/forum/index.php?topic=6294.msg50090#msg50090


Title: Re: CamBam plus V1.0 (new development release)
Post by: StefanR. on September 21, 2017, 21:32:54 pm
Thanks Eddy!

Solved all problems :)


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on November 17, 2017, 08:45:29 am
Why is there never a change log at each test release ?


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on November 17, 2017, 23:41:01 pm
Hello

in 14_2

- a bug has been solved with the max crossover distance that sometime is ignored in pockets, so the tool forgot to move to clearance plane (and the display of the rapids on the screen was also bad)

What I know about the last 14_3 release

- The Browse button to choose install path is back again in the installer

- Display problem with very small 3D object has been solved (*)

- this bug has been solved
http://www.cambam.co.uk/forum/index.php?topic=6776.0

* very small 3D objects (from the point of view of the numerical values) gives some glitches on the display

example with the part on the picture 1 that is 0.8 x 0.8 x 0.09 units and that have glitches ; the same part sized to 106 x 106 x 11 units is displaying OK (picture 2)

Andy say me that He planed to add STL export and SVG import/export function soon

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on November 18, 2017, 11:54:13 am
Thanks for the info


Title: Re: CamBam plus V1.0 (new development release) alpha 14
Post by: 10bulls on November 19, 2017, 00:44:13 am
Greetings everyone!  The pod people have returned me to earth once again to bring joy, fight bugs
and marvel at your wondrous creations.  ;D

I have just uploaded a new (official) V1.0 alpha 14 release…

http://www.cambam.info/downloads/#devt

This is the same binary as the 14_3 release that sneaked out, so if you have that installed there is no need to upgrade.

Release notes are at the bottom of the what's new page. (http://www.cambam.info/doc/dw/1.0.0/WhatsNew.htm)

The main focus of this release has been to work through outstanding bugs and inch 0.9.8 closer to retirement.

Huge thank yous as always to everyone for keeping this forum such a fantastic place!

Regards

Andy [10bulls]




Title: Re: CamBam plus V1.0 (new development release)
Post by: Bubba on November 19, 2017, 12:06:19 pm
As always..
 Thank you Andy for the improvements to already great software.


Title: Re: CamBam plus V1.0 (new development release)
Post by: driedeker on November 20, 2017, 07:22:56 am
Big thanks for update :D


Title: Re: CamBam plus V1.0 (new development release)
Post by: servant74 on December 12, 2017, 04:24:35 am
I tried to install version 1.0.0 on my Windows 10 64bit system.  But there was an issue that noted the installer was not valid and to contact my vendor.

Any suggestions?

Thanks in advance!


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on December 12, 2017, 08:29:03 am
I don't know exactly which release of version 1.0 you tried to install but it used to be that version 1.0 release 12 had to be installed first.
There's also this thread; http://www.cambam.co.uk/forum/index.php?topic=5384.msg42718#msg42718


Title: Re: CamBam plus V1.0 (new development release)
Post by: servant74 on December 12, 2017, 14:16:16 pm
Thank you for the quick response.

I am already running the V0.9.8 version on my Windows 10 system. It runs without unexpected issues, but I was
wanting to try the beta version of V1.0 Alpha-14

The issue I have is the latest (as of Dec 11 2017) version .msi file was not recognized as valid.  I have downloaded it multiple times to help ensure there was not error in transmission.

The Windows 10 system has all current patches (at least through the normal patch cycle from M$).

----

Latest Update!  I just downloaded it and tryed to install, again.  This time it worked with no apparent issue.

Thanks to everyone for putting up with 'yet another' virtual problem. My guess is there was something in the transmission, but nothing I know how to pinpoint.

Have a great day!


Title: Re: CamBam plus V1.0 (new development release)
Post by: EL34 on March 02, 2018, 16:09:03 pm
Yo Andy,
Long time no visit :)

version 098 stopped working on my windows 7 desktop
Even uninstalling and re-installing did not work

So I installed version 1.0
It's working fine, but just one issue

The file associations are not working in windows
.cb files are not recognized as opening with cambam

I cannot set up the default program in windows for .cb files
Cambam does not show up in the menu for programs I can choose

And .cb files do not show up in the Associate a file menu

Anyone else having this issue with 1.0?


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on March 02, 2018, 16:12:17 pm
There's usually a link to something like "other apps" or "other programs" where you can browse to the CamBam folder and select the exe file.


Title: Re: CamBam plus V1.0 (new development release)
Post by: EL34 on March 02, 2018, 16:14:02 pm
No go still
I can choose the .exe file, but as soon as I choose it, the .cb file open in Notepad, which is one of the two programs showing on the recommended screen shot



Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on March 02, 2018, 16:20:00 pm
That's the only method I've ever used on Win7 and now Win10.
I had no issues with 0.9.8 but, and Bob La Londe will verify this, it did start to run slowly at one point, reason unknown.  

I always uncheck the "Always use the selected program . . ." then select CamBam.exe then recheck it and hit "Ok"


Title: Re: CamBam plus V1.0 (new development release)
Post by: EL34 on March 02, 2018, 16:25:52 pm
Did that too
Then usually after it is successful, the program usually shows up down below in the other programs menu

Cambam never shows up down below in this screen shot
It's like it was never entered in the registry as a installed program?



Title: Re: CamBam plus V1.0 (new development release)
Post by: EL34 on March 02, 2018, 16:28:57 pm
I can open a .cb file by using send to
But notice that none of the .cb files show up with a cambam icon
Because I cannot make the file association stick


Title: Re: CamBam plus V1.0 (new development release)
Post by: EL34 on March 02, 2018, 16:37:21 pm
Maybe I'll try to uninstall and re-install again


Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on March 02, 2018, 16:38:19 pm
No, I think you should search the internet for "file associations not working"


Title: Re: CamBam plus V1.0 (new development release)
Post by: EL34 on March 02, 2018, 16:43:18 pm
yeah, was just doing that
The windows 7 forums may have some info


Title: Re: CamBam plus V1.0 (new development release)
Post by: EL34 on March 02, 2018, 16:53:10 pm
Akkk, should have started there first
Was pretty simple
The registry was messed up
It was still pointing to the 0.9.8 program which no longer exist on this machine

I edited the registry key to point to 1.0
Then I was able to associate a .cb file with cambam 1.0

Here's the registry path in case anyone else runs into this situation



Title: Re: CamBam plus V1.0 (new development release)
Post by: EddyCurrent on March 02, 2018, 17:03:04 pm
Very good.

It's a coincidence you should come back on the forum today, I've been playing about with valves myself today trying to get the Leslie West tone. He used SUNN amps years ago with KT88 valves.


Title: Re: CamBam plus V1.0 (new development release)
Post by: EL34 on March 02, 2018, 17:04:10 pm
Good luck with that
Leslie's hands were a big part of his tone :)


Title: Re: CamBam plus V1.0 (new development release)
Post by: jim_s on April 17, 2018, 15:54:46 pm
Nice!! Been a while since I've used CamBam, but have a new project to do, and just checked on the off chance there might have been an update from the venerable 0.9.8N, and found there's a 1.0 - Super Duper Cool! (and its available for Linux, too - Super Duperer Cooler!!)

As a long-time user and license holder, I genuinely appreciate all of your work on CamBam - it has brought much joy, success and (emotional :-) richness to my CNC work.


Title: Re: CamBam plus V1.0 (new development release)
Post by: jim1108 on May 26, 2018, 19:57:50 pm
Hello everyone.

Here is something I stumbled across when comparing version .98 to version 1.0.

Same cb file (attached below)  but posted (fanuc) with version 1.0 then opened in .98, and posted again without any changes for comparison of code.

Both post correctly, but the 1.0 nc file measures 101K and the .98 file measures only 61k. They both seem to go about the pocket milling slightly diffrently when looking at the code. My machine only has 256k of memory.

The 1.0 post actually takes 2 minutes longer according to NC Corrector simulator.

So, its a larger file with 1.0 that takes longer to sum it up.

This is a significant difference in file size. I tried it on another cb job file that involved alot of slope cutting and the sizes were the same.

The only difference with the cb file in question is that this file has pocket milling, and that is where it adds more code.

Has anyone run across this, and is it only when pocket milling is used?


Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on May 27, 2018, 00:02:12 am
hello
cambam V1 outputs the correct code. It seems like you found an unknown bug in Cambam 0.9.8.
In the Pocket mop you use a spiral lead in with a 10 deg. spiral angle.
It looks like V 0.9.8 ignores this spiral lead in and just goes straight down to Z -0.1875.
This saves Cambam 0.9.8 the entire spiral tool path with every depth increment.
What needs to be investigated in more detail.


ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: jim1108 on May 27, 2018, 13:50:03 pm
Yes, I did notice the plunge move in .98.
I just assumed there was not enough room for a 10 degree spiral, so it just plunged instead.
Another cam package that I use (SheetCam) will plunge instead of ramping if there is not enough room so I assumed it was normal.

Edit: I switched optimization mode from 0.9.7 to 0.9.8 and it spiraled down correctly instead of plunging.


Title: Re: CamBam plus V1.0 (new development release) alpha 15
Post by: 10bulls on June 24, 2018, 00:24:43 am
Due to post Brexit calendar austerity measures, coupled with US trade sanctions on working hours, what at first glance appears to be several months since the previous development release actual only equates to a few short, EU approved weeks!  ::)  

That said, I am pleased to announce a new (official) V1.0 alpha 15 release…

http://www.cambam.info/downloads/#devt

As always, release notes are at the bottom of the what's new (http://www.cambam.info/doc/dw/1.0.0/WhatsNew.htm) page.

The main focus has still been trying to make sure V1.0 is a big improvement over venerable 0.9.8 and not to introduce any new or unexpected problems.  

If you have already made the move to V1.0, there is a new menu option, 'Tools - set file associations', which will associate .cb files with the current running CamBam version.

I think we are getting near now to retiring 0.9.8 but please shout out if anything looks odd or unexpected in V1.0.
I very much appreciate the amount of trust placed in CamBam's g-code, with your expensive and passionately built
CNC machinery and tools, so thank you very much for your patience and feedback while we make sure everything works as expected.

Regards

Andy [10bulls]


Title: Re: CamBam plus V1.0 (new development release)
Post by: lloydsp on June 24, 2018, 00:36:55 am
Neat, Andy, and thank you!  I shall try it again!

Lloyd


Title: Re: CamBam plus V1.0 (new development release)
Post by: SteveT on June 24, 2018, 09:46:42 am
Great news Andy, cannot wait for the Linux version Brexit permitting  :D


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bubba on June 24, 2018, 12:17:40 pm
Thank you, Andy.


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on June 24, 2018, 13:50:07 pm
You are all very welcome!

Linux release will be next week.



Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on June 24, 2018, 16:52:45 pm
Thanks for the development work!

I got a crash however, trying to set file associations. Could it be because I still keep 0.9.8  and didn't completely remove R14?


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on June 24, 2018, 18:41:16 pm
Hello

I did the same, R15 installed over R14, 0.98 still here, and file association works (W7 - 64, admin session) ...

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on June 24, 2018, 19:09:11 pm
Hello Andy

Can we have more info about what bugs are solved with 3D mop (and other) ... maybe the bug # if it is in the bug list ; I just test for the bug #47, and it's still here.

http://www.atelier-des-fougeres.fr/Cambam/Aide/Bug_report.html

++
David



Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on June 26, 2018, 14:42:03 pm
Hello Andy

Can we have more info about what bugs are solved with 3D mop (and other) ... maybe the bug # if it is in the bug list ; I just test for the bug #47, and it's still here.

http://www.atelier-des-fougeres.fr/Cambam/Aide/Bug_report.html

++
David


Yes, please.  I hope its the one related to precision that more often shows up when using smaller numbers in inch mode. 


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on June 26, 2018, 15:17:24 pm
Yes, please.  I hope its the one related to precision that more often shows up when using smaller numbers in inch mode. 
Hi Bob,

The imminent (alpha16) release should address a few more bugs that got overlooked from the 0.9.8 bug list.
As soon as that is out I will put out an update on what I think is still outstanding.

Is there a particular example you can point me at for small number problems that I can check against?


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on June 26, 2018, 15:30:10 pm
I've just gotten bad toolpaths before with close tolerances in 3D operations when the number of decimal places calculates to far out...  I thought you had addressed it once in a previous version of CamBam by truncating to certain level of precision or by increasing the capability of one of the math functions.  Unfortunately I didn't really see it again for a long time until I started using 1.0 so I don't recall the exact details. I've only seen it once or twice in 1.0.  I did post about it in 1.0 a while back showing some bad tool paths.  It might have been in my first review of 1.0 when I first tried it.  

In inch mode if you truncated to 5 or 6 decimal places it would not be an issue I think for 99.999999% of all users.  There are may be only a handful of machines in the world that can cut any more accurately than that, and then only in a precisely controlled envirnment.  Yes I realize truncating factors can result in a slightly higher net error than that when compounded, but it should be good enough for most.  I'm thrilled to get within half thou most days.  

I seem to recall the issue was related to the fact that some of us routinely use smaller numbers to define similar tools due to the differences in measurement systems.  0.03937 vs 1.0000 for example.  Same tool.  




Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on June 26, 2018, 17:55:38 pm
Hello

I'm playing with a very small 3D file (0.2 x 0.12 units and tool = 0.005 units) to try to get bad toolpaths ; currently I can't get bad toolpaths with scanline methods, but I get them with waterline. (on both 0.98 and 1.0 R15)

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on June 26, 2018, 17:59:44 pm
Hello

I'm playing with a very small 3D file (0.2 x 0.12 units and tool = 0.005 units) to try to get bad toolpaths ; currently I can't get bad toolpaths with scanline methods, but I get them with waterline. (on both 0.98 and 1.0 R15)

++
David


I seem to recall mine were with waterline as well.  Waterline is often MUCH faster for roughing material.  It often fails entirely for me so for a long time I just didn't use it.  The problem is that scanline often recuts the same surfaces over and over again when being used for roughing.  It seems to work very well for finishing though. 


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on June 26, 2018, 19:44:44 pm
I have used waterline methods only twice and in both cases had similar problems. The first time it ruined the stock so I started to examine the generated toolpaths and play with values I set until they looked smooth and closed. And no 'open poly detected' messages during generation. Those messages mean that the algorithm is at a boundary condition IMHO.
For example a value of the kind (n.ab..xE-15) which by all practical purposes is a clear zero for the user but not for the software.

BTW
I was and am still thinking about opening a thread about waterline methods and their purpose because in their current implementation I can see only a very limited cases where they can be used. For example if alongside the more pronounced relief there are near flat regions and very slight slopes the method fails to do the finishing over them. Unless there is microscopic depth increment set perhaps. And this will make code generation as well as machining ages long.


Title: Re: CamBam plus V1.0 (new development release) alpha 16
Post by: 10bulls on June 27, 2018, 23:19:55 pm
V1.0 alpha 16 release is now available…

http://www.cambam.info/downloads/#devt

As always, release notes are at the bottom of the what's new (http://www.cambam.info/doc/dw/1.0.0/WhatsNew.htm) page.

This contains a few more bug fixes that were overlooked from the 0.9.8 bug list.

Unfortunately there still seems to be some problems with system folder permission checks and set file association functions on some setups, so we will continue to work on those.

Regards

Andy


Title: Re: CamBam plus V1.0 (new development release)
Post by: lloydsp on June 27, 2018, 23:37:05 pm
Thank you, Andy!

Lloyd


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on June 27, 2018, 23:54:26 pm
Thank you, Andy!

Lloyd

It's an honour and a pleasure sir!


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bubba on June 28, 2018, 01:06:42 am
V1.0 alpha 16 release is now available…
***************
As always. Thank you Andy!


Title: Re: CamBam plus V1.0 (new development release)
Post by: Jimmybuckets on July 10, 2018, 00:43:01 am
Hey guys...I'm brand new here.  Been looking for something powerful, but affordable.  Do I need to pay for the stable release to be able to have full unlimited access to the Alpha release?


Title: Re: CamBam plus V1.0 (new development release)
Post by: jim1108 on July 10, 2018, 01:34:05 am
You get a trial session of 40 uses to evaluate. If you like it, buy a license.  Download 1.0 and try it.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Bob La Londe on July 10, 2018, 02:26:39 am
It's an honour and a pleasure sir!

Any chance we can stop having to delete the view with cutviewer plugin with each new release update?  Especially now that CV seems to be a dead unsupported program.

Hey guys...I'm brand new here.  Been looking for something powerful, but affordable.  Do I need to pay for the stable release to be able to have full unlimited access to the Alpha release?


I've been using V1.0 and each new release for months.  Haven't even opened 098 in months. 


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on July 10, 2018, 15:28:03 pm
Any chance we can stop having to delete the view with cutviewer plugin with each new release update?  Especially now that CV seems to be a dead unsupported program.
A good idea. I have flagged that for the next release and will add it to the plugins downloads for those that need it.

Quote
I've been using V1.0 and each new release for months.  Haven't even opened 098 in months.

Good to hear!  We will promote it to 'release candidate', probably with next update.

Thanks Bob!


Title: Re: CamBam plus V1.0 (new development release)
Post by: kvom on July 11, 2018, 12:57:06 pm
I've been on R14 exclusively since it's release and haven't had any problems.


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on July 14, 2018, 10:30:55 am
And while we are discussing some future changes I'd like just to remind about CamBam behavior doing profiles when the distance between objects is <= 2xTD. With more than one object selected for the MOP CamBam does the profiles level first switching sequentially between objects for each depth level.
And 'Depth first'/'Level first' options are ignored, no way to change the behavior to do each profile down to the defined depth and then move to the next.
I seem to understand the logic behind that but in practice it is not always the best approach.


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on July 14, 2018, 12:05:33 pm
And while we are discussing some future changes I'd like just to remind about CamBam behavior doing profiles when the distance between objects is <= 2xTD...
Hi Dragonfly,

Sorry, can you point me at a post or example file.  I am not 100% sure I follow...  :-[

If objects are <2xTD apart, the toolpaths will overlap an be 'unioned' together, to prevent the toolpaths from overcutting each part.

If you set the Collision Detection property of a profile to False, the toolpaths will be kept seperate (but this will result in overcutting).
I tested this with Cut Ordering = Level First in a simple example, and it seemed to order the cuts as expected.



Title: Re: CamBam plus V1.0 (new development release)
Post by: pixelmaker on July 14, 2018, 17:06:37 pm
This is a bug I reported in 2012.
In 2014 Dragonfly reportet it again and the bug finds the way on the bugreport #15
http://www.cambam.co.uk/forum/index.php?topic=2628.0

In the attached file you can see the bug in the side view if you switch through the toolpath.
There is no overcut, it doesn't matter if Collision Detection is true or false.
If a Optimisiation Mode is on the cut changes every second layer and break the tool.
But never you get a depth first.

ralf


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on July 14, 2018, 17:55:00 pm
Hello

and also here
http://www.cambam.co.uk/forum/index.php?topic=4372.0

but in addition a new bug appears with the 1.0 with the radius_rod file.

If I change the max crossover distance to 0.4, I get toolpath in air !

++
David


Title: Re: CamBam plus V1.0 (new development release)
Post by: Dragonfly on July 14, 2018, 21:03:49 pm
Hi Andy,
here is an example and a visual representation. Tool diameter is 4 mm and objects are 8 mm apart from each other. Tool paths touch at a single point and no damage to the part is going to happen. But the way CB makes it looks sporadic and my usage of spiral lead-in is totally ruined. The profile is set with a width larger than the TD. First pass with full engagement at each level should go down in spiral and the second would mill a small layer with better finish. If, of course, each profile is done one by one to the defined depth.
Milling the parts in reality I applied two profiles selecting shapes in pairs diagonally. To avoid the unwanted behavior.


Title: Re: CamBam plus V1.0 (new development release)
Post by: 10bulls on July 15, 2018, 00:14:33 am
Thanks everyone, I will look into those.

but in addition a new bug appears with the 1.0 with the radius_rod file.
This looks like a new problem introduced in alpha16 while attempting to fix the lead-in within holding tabs problems.

OK, I know what I will be working on next week.  :)


Title: Re: CamBam plus V1.0 (new development release)
Post by: dh42 on July 15, 2018, 02:15:28 am
Hello

Quote
OK, I know what I will be working on next week.

Lol, and it's solved for tangent leadout but the same problem remain with the spiral leadout. (bug #37)

bugs #26 and bug #39 also cause problem with leadin and tabs ...

++
David